How to Use My Images and Videos

The world has changed, and because information is ubiquitous, some think they can acquire hard work for their own purposes for both personal or commercial use. The music and movie industry looses billions to pirates, thiefs, and ignorant folk that think when they buy a blu-ray or CD that allows them to do whatever they want with the media. False! You get a license to view the product or listen to the music for non-commercial purposes only. If you can figure out a way to share the image, give an attribute to the creator too.

Any photograph or video I put online belong to me, or we can license the images for your own use and manipulation for a fee to be determined. The fines for infringement range from $750 to $30,000 per image or video by USA law.

I will use a simple Creative Commons license for images:

Creative Commons License
This work by Ismael Rosales is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Creative Commons License
This work by Ismael Rosales is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/.

I will use a simple creative commons license for video:

Creative Commons License
This work by Ismael Rosales is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Creative Commons License
This work by Ismael Rosales is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/.

Intel and NVIDIA Inside

Apple Xserve

Apple is moving the Mac to an Intel chipset. Until that day in 2007, where all new Mac machines will be Intel inside, expect many surprises. The glue to any good chipset deployment is not only the underlying semiconductor design, but the application environment to write to the hardware, or application program interface (API). Apple Xcode is the technology that drives the software engine. When the multicore comes out with hyperthreading, then we’re talking a good move toward Intel. The chip will have at least two onboard processors, and two virtual processors. All eyes are watching the Intel Fall Developer Forum, to see the processor roadmap.

Along with advanced processors, comes 64-bit computing, which allows access to more than 4 GB of RAM (the 32-bit limit). Today’s Power Macs can hold 8 GB of RAM. I was told by Adobe, that Creative Suite 2 needs around 2 GB of RAM for all it’s applications, and Apple Motion definitely needs all it can get (4 GB at least). the future is always in flux.

At the end of spring and now into the summer, the GPU market has reached an inflection point. Unlike the 90 nm and 65 nm semiconductor barrier, both NVIDIA and ATI chug along with product announcements and advancements. ATI announced at Computex CrossFire, a method to bond multiple PCI/AGP video cards together for near double the performance. NVIDIA had already announced a similar solution they called SLI. NVIDIA stirred the pot again with the GeForce 7 series. if the GeForce 6 series did not scream enough, we have the latest and greatest with more transistors and higher performance.

NVIDIA spurs on interest in its product and introductions with unique characters, usually buxom women scantily clad to attract the gamers and young folk of the planet. if you recall NVIDIA creates these female persona to demonstrate the real time rendering of characters in cinematic motion. all in all we have luna, nalu, dusk, and dawn (summary below). Will these chipsets make it the Mac?

GPU NVIDIA history

G70
GeForce 7800
luna demo woman

NV40
GeForce 6800
nalu demo woman

NV35
GeForce FX 5900 series
dusk demo woman

NV30
GeForce FX 5800 series
dawn demo woman

NVIDIA digital production pipeline
NVIDIA digital production pipeline